college of engineering white

Project 3: Switch Adapted Toys


Our goal is to modify toys to perform a difficult task, and make it easily operate from an easy accessible button or switch adapted to the children’s needs.

Dalton Briley Tyler Carver Jacob Mullins Jeremiah Pitts Carson Pitts

Problem Statement

The problem that our client is facing is some students in her class have movement or sensory issues and have difficulties performing difficult actions required to play with some toys. The children require a solution that consists of making switch adapted toys so they would be able to play with the same toys as all of the other children. Providing this “button” would supply the children that have these difficulties ways to be able to play and even learn sensory triggers and help development with their sensories.

Design Specifications

Our client wants us to convert regular toys that require a user input, into a switch adapted toy that has a universal button hookup so some of the children with movement issues will be able to play just as all the other kids are. We decided to do that, while incorporating a different style button if necessary. They supplied toys that were previously switch adapted but currently aren’t working due to faulty battery connections or battery interrupter connections.

Background Research

We have identified that switch adaptive toys exist and are able to buy, but are very expensive compared to other toys, and aren’t reliably built. With this, we are able to purchase things like buttons and adaptive hookups that make it easier to purchase and convert rather than buying an adapted toy. With researching, we found that there aren’t many different options with ways to make the toys switch adaptable. So, we decided that making a different style “button” would be more customizable.

Concept Design 1

This design is a simple representation of what a typical switch adapted toy is. It includes a battery interrupter connected to the battery, and a button that triggers the battery interrupter, and turns the toy on.

Concept Design 2

This concept is similar to concept 1, but instead of pressing a button, a decibel reader detects a certain decibel and activates the button, which activates the button then triggers the battery interrupter and turns the toy on.

Concept Design 3

Concept 3 is a more difficult design which includes a bluetooth receiver that is connected to the button and connects to a bluetooth enabled device. Connecting it to a device, the device would be able to trigger the button, which enables the battery interrupter and turns on the toy.


2022 Spring