The purpose of our project is to put together a motorized walker that will allow the child to move around with the least amount of trouble possible. We want our motorized walker to help the child experience the daily task of walking as easy as possible.
The problem we are trying to solve for this project is building a motorized walker for a child. The Child’s name is Paul and he is currently having trouble keeping up with his classmates. He currently has a walker but one issue he is having is getting good distance with it. We are wanting to build a motorized walker to help him with this issue. The motor would be able to turn on and off so Paul can also use the walker manually. We are also wanting to add a foldable chair to the walker as well. Our team is determined to make the best walker that meets all of Paul’s needs.
As stated above, we are wanting to build a motorized walker for Paul so that he can keep up with his classmates and get around easier in general. The core design specifications for said motorized walker are listed below:
Spina Bifida is defined as “a neural tube defect — a disorder involving incomplete development of the brain, spinal cord, and/or their protective coverings — caused by the failure of the fetus’ spine to close properly during the first month of pregnancy.” Because of this condition, those that have it require some form of assistance in moving about their everyday lives. There are many different mobility assistance devices that are used depending on the person using the devices. For example, an adult with lots of physical therapy can move about with the assistance of some crutches but a toddler with very little muscle development might need a wheel chair or something motorized to assist them in their movement.
For our research to help us develop our ideas we look at the different types of walkers for adults and toddles to see if there are any differences between them. We also looked at different motor, gearboxes, and wheel packages that we could use to motorize our walker. We looked at gearboxes from Power Wheels vehicles for kids, the wheels with the motors on the inside from Onewheels, and the wheels from Hoverboards.
This design takes a traditional forward facing walker and adds the following features:
When in motorized mode, the user will lock the front swivel wheels in a forward facing position, fold down the foldable platform and stand on it using their knees. Then, using the hand grip motor controllers, the user will direct the walker in whatever direction they would like to go using skid-steer like steering.
When in walker mode, the user will fold up the foldable platform, and unlock the front swivel wheels so that the walker can be steered traditionally and then be on their way.
This design takes an open faced children’s walker and adds the following features:
To put in motorized mode the user will lock the front swivel wheels in a forward facing position, foldout the rear seat, strap themselves in, and turn the handgrips inwards. Then to steer, the user will turn the handgrips in whatever direction needed to steer using skid-steer like steering.
To put in walker mode the user will turn the handgrips outwards, undue their seat straps, and foldup the foldable seat, and unlock the front swivel wheels. After doing this the walker can be used like regular.
This design also iterates on a traditional forward facing children’s walker and adds the following features:
To utilize the walker when motorized the electronics must be turned on, then raise the handles, and drop the platform down. All of the motion can be can controlled via the joystick while the child rides on the platform.
To utilize the walker manually all that must be done is turn off the electronics and raise the platform. The servos will allow the wheels to spin freely and act as a regular walker.
We used a decision matrix to decide between the three concepts. The matrix consists of 5 critical design elements that we felt were most important to be satisfied in the final design. These elements were discussed in relation to each design and then scored from 1-5 (1 being least effective, 5 being most effective) based on our team’s majority opinion. The points for each design were then totaled and the highest score was deemed the most effective design.
Our critical design elements consist of: the walkers mobility, safety of user, adjustability of structure, ease of use, and supportiveness of the walker. Each of these elements must be satisfied to create the best product for our client.
With these thoughts in mind, we found design 2 to be the most effective of the three concepts because it provided reasonable to high effectiveness in all critical design elements. The design scored highest in every category except for adjustability, though we believe further iteration can address these concerns.
For our overall design, we decided to implement the following attributes:
Our design details:
For this analysis we used Solidworks to see the maximum force the motor mount can take. For Solidworks to complete the analysis we had to assign a material, tell it where to apply the forces, and where to apply the reaction forces. We told Solidworks to apply the forces to the top of the model and the reaction forces in the axle shaft hole to simulate the child pushing down on the walker which would pass the forces all the way through the model to the ground.
For the final analysis we want to get better understanding of the forces acting on our motor mount and how they may effect the motor’s performance. To complete this analysis we began by tracing the load from the child seating on the seat through the structure down to the motor and wheels that will be counteracting the force. After seeking the opinion of a structural engineer we found that the load can be modeled via the diagram shown. Finally, we ran the appropriate calculations, also shown, which yielded a reactionary force of 10.16 lb through the rear member.